Introduction to Sampling is a simple Java application that will help you understand image sampling.
Slide the scanline slider up and down to see how samples relate to spatial locations on the image and how the samples’ values correspond to intensity at those locations.
In additon to introducing the concept of sampling, this applet also demonstrates and helps develop intuition about scanlines.
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This applet will help you understand what makes up an image.
In addition to the initial description of the applet, this applet also includes discussion of scanlines.
Now change the size of the image and you will see how the sample density depends on the number of samples
Change the size of the image again to create different patterns.
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The applet will display a color image on the screen.
A scanline is a vertical line of pixel intensity.
The scanlines for a given “start” pixel on the image will be displayed to the left
of the screen in groups of 10.
The lines are gray-scaled so that the vertical range of lines becomes visible.
The applet will display the start pixel’s scanline at the top of the screen.
The gray-scale is scaled linearly so that the vertical range of the scanlines become visible.
The scroll-bar on the right of the screen allows you to see more or less scanlines at any given point on the screen.
If you move the scanline-slider to the top, you will see gray lines.
If you move the scanline-slider to the bottom, you will see very dark gray lines.
By clicking on the square buttons, the square pixels between the lines of the scanlines will appear.
The number at the top of the square pixels will display the intensity of the color (red, green or blue) at that location.
By clicking on the square button, you can get the intensity of the color in the square at the specified location.
By clicking on the “set scanline” buttons, you can mark the integer on the vertical scroll-bar corresponding to the start pixel location on the scanline.
By clicking on the “set intensity” buttons, you can set the intensity of the color in the square at the specified location.
The applet will pause when the “set intensity” buttons are clicked and change the intensities in the squares as the scanline moves up and down on the screen.
The applet will pause when the “set scanline” buttons are clicked and change the integer on the vertical scrollbar corresponding to the start pixel location on the scanline.
The applet will not pause when the “start scanline” button is clicked.
The applet will pause when you click anywhere on the image and it will display a histogram of pixel intensities at the specified location in the image.
How to use the Sample Applet:
In the applet, move the scanline to the top or to the bottom to see the gray lines for the intensity of the color at the specified pixel locations.
While the applet is running, you can see the histogram of pixel intensities at any point in the image.
To view the histogram for
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A sketch in the image below shows what the parafoil waveform looks like in the frequency domain.
The shaded areas are the ensemble averages of the parafoil waveform (showed below).
The center of the shaded areas can be located on the scanline.
If sampling is present, the value of the samples should be zero.
Although the sampled waveform shows zero value at the samples’ locations, in reality, the parafoil waveform is sampled every 0.1 Hz and is still zero at all locations except at the locations of the samples themselves.
This applet represents a very simple example of how you could sample the parafoil waveform.
It creates a sample parafoil waveform with width 1 with very slow growth and then plots the sample value in each sample’s location.
The two horizontal lines show where the values are sampled.
In the image below, note how the center and end of the sample parafoil waveforms match the zero value of the original parafoil waveform.
Exercise 1: Study the equations in the lower part of the applet
(a) Why is there no growth in time beyond the first 5 seconds?
What happens at the end of this simulation?
(a) Does the sample parafoil waveform not show zero values at its samples?
Exercise 2: Study the equations in the upper part of the applet
This question is about image sampling.
(a) How is the frequency range limited?
(b) Is there any affect to the visual appearance of the image as a result of doing this?
(c) If you filter out the values at the samples, how do the values at the end of the scanline effect the overall appearance of the image?
Exercise 3: Study the equations in the left margin of the applet
What do the percentage numbers between the two red dots mean?
What do the percentages between the two yellow dots mean?
(a) What do they have in common?
What do the percentage numbers in the top green bar mean?
(b) How do the values at the end of the scanline affect the other three percentages?
Exercise 4: Try adding a second horizontal line and changing the width of the parafoil waveform.
1. How are the values affected?
2. What are the differences in
What’s New in the?
Essentially, sampling means to take a picture of the whole image.
By looking at it bit-by-bit, we can split this whole image into smaller pieces called samples.
This application would help us understand how the image is split into samples, and how a sample is calculated.
Each of the 3 sliders (line, column and row) represents how the image is divided into samples.
Using slider lines, you can view the 2D image by viewing rows, or using slider columns, you can view the 2D image by viewing columns.
In both ways, you will see how the image is split into samples.
The slider column and slider line work together to illustrate how a sample is calculated by addressing a spatial location (coordinate).
This “slice of the image” is located at (column, row).
In order to better understand how sampling is implemented by Java, you must start with how the image is organized internally.
We use the java.awt.image.BufferedImage type to represent an image in Java.
We use BufferedImages to get better performance and image quality.
The image processing is being done in java.awt.Graphics and the image processing can be done in the Java runtime environment (JRE) or a Java application.
This application uses the Java runtime environment (JRE).
BufferedImage is a scalable, efficient, high quality image that can be scaled with java.awt.Image and converted to a Java runtime environment (JRE) image.
By using BufferedImage, we can get better performance and image quality than by using java.awt.Image to get the image data.
This BufferedImage is transparent and allows full access to its image data.
The image processing is done in java.awt.Graphics that can be done in the Java runtime environment (JRE) or a Java application.
This Java application uses a java.awt.Graphics object to get the image data of this BufferedImage.
Intuitive use of Java Sliders:
This application has 3 java sliders that are used to control scanline, column and row sampling.
Each of the three java sliders should be used by taking a swipe to the right or left.
You will see how the output image and all 3 sliders will be updated as you change the sliders’ values.
There are three states of the java slider.
State 1 is
System Requirements For Introduction To Sampling:
iMac (late 2009 or early 2010)
Processor: 1.4 GHz Dual Core Intel Core 2 Duo
Memory: 4 GB RAM
OS X 10.6.6 or later
USB Flash Drive or FireWire Hard Drive
Graphics card: 512 MB ATI Radeon HD or NVIDIA GeForce 9600M GS or better
1024×768 display resolution
Keyboard and mouse (USB or wireless mouse optional)
Windows System Requirements:
Windows 7 or Windows Vista
Processor: 2 GHz Dual Core Intel Core 2