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GLinspector [Updated]

Provides a straightforward tool for examining the functionality of OpenGL.
Supports OpenGL 1.0, 1.1, 1.2, 1.3 and later.
Executable for Linux, Windows and Mac OS X.
Open source software, distributed under the GNU Public License.

The tool is licensed under the GNU Public License (GPL),
and is available as free software.
Linux installation instructions can be found at
(see INSTALL.txt).

Since GLinspector is a free/open source application it is not developed for profit and therefore does not contain ads or other deceptive practices, like, for example, 3D modeling software with artificial functionality.
GLinspector History:

GLinspector was created by L. van den Bosch, a Dutch programmer.
The software has been developed and improved for more than a decade.
Currently there are thousands of users worldwide who use GLinspector to analyze
OpenGL functions and extensions.
GLinspector currently provides information about OpenGL 1.2 and OpenGL 1.3.
OpenGL 1.4 support will be added in version 1.4.3.
It is hoped that future versions of GLinspector will support the functionality of
future versions of OpenGL.

GLinspector Development History:

Version 1.2.1

GLinspector Crack + License Code & Keygen

Supported extensions are queried and displayed on the right-hand side of the main window.

Features:

Displays function details, the name, type, and parameters of each
Displays error and warning messages if any are reported.

Windows:

Right-click on the executable file and choose properties. You may need to copy the executable to another location before executing the setup for it to take effect.
Right-click on the executable and choose “Send to”

File Name:
1d6a3396d6

GLinspector For Windows

*/

#ifdef GL_EXT_debug_marker

#include
#include “GL/glext.h”
#include “GL/glinspector.h”

#define EXTNAME(x) x
#define NUM_EXTNAME(x) (sizeof(x) / sizeof(GLint))

void glinspect(const char *ext_name[], GLint length)
{
GLint i;
GLuint cur_id;
FILE * fp;

for (i = 0; i < NUM_EXTNAME(ext_name); i++) {
fp = fopen(ext_name[i], "r");
if (fp == 0) {
continue;
}

if (fscanf(fp, "%u", &cur_id)!= 1) {
fclose(fp);
continue;
}
fclose(fp);

if (cur_id!= 0) {
printf("%u
", cur_id);
}
}
}

#endif

void main(int argc, char *argv[])
{
#ifdef GL_EXT_debug_marker
const char * ext_names[] = {
EXTNAME(GL_EXT_debug_marker),
EXTNAME(GL_EXT_debug_marker2),
EXTNAME(GL_EXT_debug_marker3),
EXTNAME(GL_EXT

What’s New In GLinspector?

GLinspector is a small tool designed in order to provide you with a simple means of interrogating OpenGL about the presence of extensions and functions.
GLinspector is aimed mostly at developers and will promptly query and display information about OpenGL functions and extensions.
Glinspector will query:
* OpenGL version
* OpenGL context type (in case of dynamic contexts)
* Extended OpenGL capabilities
* OpenGL extensions

GLinspector works on Linux (and potentially other platforms) and provides a simple textual interface. The output is designed in order to be read by the shell, and thus can be directly fed into a script.

GLinspector can do two types of queries:
– plain text query
In this mode, GLinspector will simply display a text string, made of the query string, followed by the command line version of the function that provided the information.
– extension and function list query
In this mode, GLinspector will query and display all extensions and functions available on the current OpenGL context.

GLinspector works in a similar way for both context type.

GLinspector can also accept and handle input from stdin.

Using GLinspector
—————-

GLinspector can be launched from a shell prompt in the following way:

$ # cat > ~/.bashrc
$ # export LC_ALL=C

System Requirements:

Minimum:
OS: 64-bit Windows 7 or Windows 8 (Windows 8.1 includes support for NVIDIA SLI technology, see product details for supported SLI configurations).
CPU: Intel Core i7 4790, AMD FX-8320 or equivalent.
Memory: 8 GB (or greater)
Video: NVIDIA GeForce GTX 460 or AMD HD7870 or equivalent
Hard Drive: 2 GB free (or greater)
Sound Card: DirectX 9.0c compatible sound card with audio acceleration
Additional Notes: If your SLI system has CPU

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